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Using Gamification in Open and Distance Learning: Management of Learning and Human Resources

Using Gamification in Open and Distance Learning: Management of Learning and Human Resources
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Author(s): Serap Uğur (Anadolu University, Turkey)and Yusuf Levent Şahin (Anadolu University, Turkey)
Copyright: 2018
Pages: 30
Source title: Administrative Leadership in Open and Distance Learning Programs
Source Author(s)/Editor(s): Koksal Buyuk (Anadolu University, Turkey), Serpil Kocdar (Anadolu University, Turkey)and Aras Bozkurt (Anadolu University, Turkey)
DOI: 10.4018/978-1-5225-2645-2.ch012

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Abstract

Many researchers have given priority to the stimulation feature of the games. This concept can be stated to be not only as old as human history but also one of the trend activities. Therefore, many researchers have recently concentrated their attention on the term “gamification”. This term, which includes using the stimulating components of the games out of the game context, has provided items like badges, grading/scoring systems and leadership tables in the work and learning processes. Mostly, it increases stimulation level in the work and learning processes. When the important potential of gamification has been noticed, the number of gamification-integrated applications has rapidly increased in both work and learning processes of individuals from various age groups. In this regard, this paper aims to review the literature in order to find out how and where gamification could be used in the management processes of open and distance learning systems.

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