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The Use of Computer Games in Education: A Review of the Literature

The Use of Computer Games in Education: A Review of the Literature
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Author(s): Thomas Hainey (University of the West of Scotland, Scotland), Thomas Connolly (University of the West of Scotland, Scotland), Mark Stansfield (University of the West of Scotland, Scotland)and Liz Boyle (University of the West of Scotland, Scotland)
Copyright: 2011
Pages: 22
Source title: Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Source Author(s)/Editor(s): Patrick Felicia (Waterford Institute of Technology, Ireland)
DOI: 10.4018/978-1-60960-495-0.ch002

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Abstract

Games-based learning has captured the interest of educationalists as it is perceived as a potentially highly motivating approach for learning in a diverse number of areas. Despite this, there is a dearth of empirical evidence in the GBL literature, and confusion as to where games-based learning fits in relation to games, simulations, and serious games. This chapter will present a review of the current state of the GBL empirical literature, but will particularly focus on the fields of software engineering, Information Systems, and computer science. This chapter will also take into account the advantages and disadvantages that have to be considered when selecting a GBL approach.

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