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Triggering the Flotsam of Behavior: A Technique for Applying Computation to Musicality
Abstract
As computer artists, we might ask: can the computer serve as the artist or a proxy thereof? There seems no possible conclusive answer to this. Rather, we approach this question from a different angle: Why do humans make artifacts/praxis, which might be experienced by conspecifics as art (e.g. visual art, music, dance)? To investigate this subtle issue, computer technology provides an important tool for artist-engineers, namely allowing programmatic integration of audio analysis and visual graphic animation. We initially discuss the history and problems of the role of an intuitive model of cognition, in the pursuit of an automated means of the synthesis of intelligence, versus what has been learned about organic brains. This comparison, while somewhat critical of empiricism, is meant to zero in on the cognitive function of art for humans, as an evolutionary adaptation. We are thus lead to an alternative programming paradigm regarding art's very particular but crucial role for our species.
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