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The Three Dimensions of Flexibility in the GameTel Project
Abstract
The employment of serious games in educational settings is a hot research topic nowadays. Many research results from a few different research fields are quite promising, and Game Based Learning is thus gaining momentum. This chapter presents the GameTel project, carried out (among other partners) by the University of Vigo, aiming to develop a software system that enables the composition of lesson plans that include serious games. The main focus in GameTel is placed in the flexibility: users may access the GameTel platform to play/learn from different devices (the computer and the digital television so far); the GameTel platform may adapt to different users who have different backgrounds and preferences; and GameTel may integrate different externally hosted games that are online all over the Internet. This chapter goes through these issues, and describes the solutions adopted in GameTel.
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