IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

A Theoretical Background for Educational Video Games: Games, Signs, Knowledge

A Theoretical Background for Educational Video Games: Games, Signs, Knowledge
View Sample PDF
Author(s): Nicolas Szilas (TECFA, FPSE, University of Geneva, Switzerland)and Martin Acosta (Escuela de Matematicas, Universidad Industrial de Santander, Bucaramanga, Colombia)
Copyright: 2011
Pages: 24
Source title: Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Source Author(s)/Editor(s): Patrick Felicia (Waterford Institute of Technology, Ireland)
DOI: 10.4018/978-1-60960-495-0.ch011

Purchase

View A Theoretical Background for Educational Video Games: Games, Signs, Knowledge on the publisher's website for pricing and purchasing information.

Abstract

This theory is then put into practice by analyzing three commercial educational games. It constitutes a first step towards Instructional Game Design.

Related Content

Johnny L. Williams. © 2026. 26 pages.
Anthony Mark Gray, James E. Bartlett. © 2026. 32 pages.
Christopher H. Slotboom. © 2026. 72 pages.
Ameera Law, Sebastian Gutierrez, Keren Asgodom, Mahrukh Khan. © 2026. 32 pages.
Kashish Ali, Autumn Garcia, Alina Vadsariya. © 2026. 20 pages.
Michelle Bartlett. © 2026. 22 pages.
Tarana Afrin Chandel. © 2026. 32 pages.
Body Bottom