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The Viewer-Participant Performing Morality in Interactive Storytelling in Bandersnatch
Abstract
The present chapter wishes to interrogate the capability of interactive cinema to test, unveil, exercise, and challenge the viewer-participant's moral layout. Looking at Netflix's Black Mirror: Bandersnatch, the chapter mainly explores the implications and outcomes of performing morality in a digital space mediated by a new mode of telling and receiving stories. The analysis looks at possible obstacles in exercising—in a genuine manner—moral imperatives and looks at the nature of the story as well as the format as catalyst for self-reflection and moral awareness. The chapter then explores the possibility that moral conduits are the product of active practice, and that interactive cinema embodies such practice.
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