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The Scholar's Ludo-Narrative Game and Multimodal Graphic Novel: A Comparison of Fringe Scholarship

The Scholar's Ludo-Narrative Game and Multimodal Graphic Novel: A Comparison of Fringe Scholarship
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Author(s): Daniel J. Dunne (Swinburne University of Technology, Australia)
Copyright: 2016
Pages: 26
Source title: Creative Technologies for Multidisciplinary Applications
Source Author(s)/Editor(s): Andy M. Connor (Auckland University of Technology, New Zealand)and Stefan Marks (Auckland University of Technology, New Zealand)
DOI: 10.4018/978-1-5225-0016-2.ch008

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Abstract

Current discussions within videogames focus on the ways in which gameplay or narrative can be analysed by themselves, and rarely as a collaborative effort to explore a text. Although there have been a number of alternative approaches to this debate, none have succeeded in becoming prevalent within the field. This contrasts greatly with the study of graphic novels in relation to the application of multimodal analysis. In this field, discussion about the interplay between the mode of the image and the mode of the written text are more frequent. This textual analysis takes into account the two modes to focus on their collaborative effects in how the graphic novel can be understood. This chapter suggests that current videogame scholarship can benefit from pre-existing multimodal discussion that exists within graphic novels.

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