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The Game Space of Dear Esther and Beyond: Perspective Shift and the Subversion of Player Agency
Abstract
This chapter argues that the spaces created by video games are central to the formulation of player agency in the game. More precisely, this chapter analyzes several recent independent and experimental games—Dear Esther, Menagerie, and the work of games collective Arcane Kids—to argue that the dislocation or alienation of player agency through the formal category of game space has political and aesthetic significance. The dislocation of player agency sees ‘agency' taken away from the player and granted instead to the game space itself; players are placed at the mercy of the game space in such a way that their lack of agency is emphasized. The effect of this emphasis is to enable these games to critique the atomized, neoliberal undercurrents of contemporary cultural production.
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