The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
The Experiences of Women Working in the Computer Games Industry: An In-Depth Qualitative Study
Abstract
This chapter provides a unique understanding of women working in the computer games industry. In depth interviews were undertaken with seven female game workers based in the UK. The women were interviewed as part of a larger study focusing on women in this male dominated industry. The issues detailed in this chapter focus on the industry as a viable career for women, the experience of being a woman working in games and the working environment; including work life balance issues, experiences of discrimination and experiences of sexism. The research discussed is related to attracting and retaining women in games development. The issues are of relevance to employers, professional bodies, policy makers and researchers of the games industry and the wider ICT and SET industries. Recommendations from the findings and future research directions are provided.
Related Content
Laura Vanesa Lorente-Bayona, María del Rocío Moreno-Enguix, Ester Gras-Gil.
© 2023.
20 pages.
|
Palak Srivastava, Ahmad Tasnim Siddiqui.
© 2023.
15 pages.
|
Veerendra Manjunath Anchan, Rahul Manmohan.
© 2023.
15 pages.
|
Lubna Ansari, Syed Ahmed Saad, Mohammed Yashik P..
© 2023.
17 pages.
|
Atul Narayan Fegade, Sushil Kumar Gupta, Vishnu Maya Rai.
© 2023.
9 pages.
|
Anand Patil, M. S. Prathibha Raj, Roshna Thomas, Bidisha Sarkar.
© 2023.
25 pages.
|
Manisha Khanna.
© 2023.
21 pages.
|
|
|