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Systems Engineering Concepts with Aid of Virtual Worlds and Open Source Software: Using Technology to Develop Learning Objects and Simulation Environments

Systems Engineering Concepts with Aid of Virtual Worlds and Open Source Software: Using Technology to Develop Learning Objects and Simulation Environments
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Author(s): Latina Davis (Morgan State University, USA), Maurice Dawson (Illinois Institute of Technology, USA)and Marwan Omar (Saint Leo University, USA)
Copyright: 2016
Pages: 27
Source title: Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
Source Author(s)/Editor(s): Francisco Milton Mendes Neto (Federal Rural University of the Semiarid Region, Brazil), Rafael de Souza (Federal Rural University of the Semiarid Region, Brazil)and Alex Sandro Gomes (Federal University of Pernambuco, Brazil)
DOI: 10.4018/978-1-5225-0125-1.ch020

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Abstract

Technology is changing the landscape of learning and teaching in America. The use of virtual worlds enable engineering and technology programs to implement software programs such as Second Life and Open Simulator to enhance what they may currently already have. Additionally, virtual worlds can add a more dynamic environment in the online classroom for multiple platforms such as the Personal Computer (PC), wearables, and mobile devices. The purpose of this chapter is to provide a review of these programs to include how to implement these items into an engineering course. Further detailed in this submission is how to incorporate Institute of Electrical and Electronics Engineers (IEEE) documentation and other engineering guidelines into the projects. Included in this chapter is a detailed layout of a simulated environment as well as various approaches of structuring and organization for classroom activities.

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