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Socialisation of Gamification

Socialisation of Gamification
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Copyright: 2018
Pages: 32
Source title: Gaming Innovations in Higher Education: Emerging Research and Opportunities
Source Author(s)/Editor(s): Robert Costello (Newcastle College, UK)
DOI: 10.4018/978-1-5225-2981-1.ch001

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Abstract

This chapter offers an introduction to using gaming technology as a learning tool to improve retention, engagement, and motivation for the learner. We will be exploring how social/community elements are having a direct impact on enhancing positive practices through motivation techniques to challenging the learner's competence through pushing their individual abilities without them getting frustrated all the time.

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