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Semantic Entities in Virtual Worlds: Reasoning Through Virtual Content
Abstract
This chapter explores how a parallel semantic knowledge base describing the virtual world can improve the utility of virtual world environment by enabling virtual agents to interact and behave like their peer human participants. To a computer, the virtual world is nothing but a set of triangles derived from tessellated shapes comprising the virtual environment. The burden of instrumenting physical interaction is placed on algorithms to check physical constraints and object properties for each time step. These 3D object properties can be defined in a domain knowledge base where semantic descriptions of these objects contain not only physical properties, but relationships, inheritance, polymorphic properties, past history, course of action, acceptable effects, desired objectives, and purpose, resulting in a much richer architecture for defining the behavior of and interactions between various virtual entities.
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