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Rendering and Video Games

Rendering and Video Games
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Author(s): Francisco V. Cipolla-Ficarra (Latin Association of Human-Computer Interaction, Spain & International Association of Interactive Communication, Italy), Jacqueline Alma (Electronic Arts, Canada)and Miguel Cipolla-Ficarra (International Association of Interactive Communication, Italy)
Copyright: 2018
Pages: 18
Source title: Optimizing Human-Computer Interaction With Emerging Technologies
Source Author(s)/Editor(s): Francisco Cipolla-Ficarra (Latin Association of Human-Computer Interaction, Spain & International Association of Interactive Communication, Italy)
DOI: 10.4018/978-1-5225-2616-2.ch017

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Abstract

We present a study of the triad rendering computer made static and/or dynamic images, video games and adult users who interact with a personal computer. Besides, there is a diachronic study of the basic components to design the virtual 3D characters which are included in the video games. The link of the evolution of the interactive games is also analyzed and especially the interactive design characteristics related to the content, navigation, structure and layout. Finally, a table is presented with those components stemming from the rendering of the scenes for the video games, which motivate their fruition by the adult users.

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