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Reconstruction and Performance of Self Within Virtual Environments
Abstract
Virtual environments operate as dynamic social systems in which technological affordances structure self-processes and social relations. Affordances such as visibility, persistence, editability, and scalability enable communication and actively configure how individuals perceive, perform, and internalise aspects of self. Users co-construct their self-concepts within sociotechnical boundaries through mechanisms such as social feedback, algorithmic curation and audience management. These affordances have been shown to amplify reflexivity and self-awareness, whilst introducing pressures of coherence and performativity across contexts. This chapter utilises sociological and cyberpsychological frameworks to propose that virtual environments have the capacity to reconfigure self-organisation processes by integrating identity negotiation into continuous interaction loops between technological design, social norms, and individual cognition. The self is thus understood as a relational, adaptive construct that is subject to continuous reconfiguration by virtual social systems.
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