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Quick Takes on Ethics and Games Voices from Industry and Academia

Quick Takes on Ethics and Games Voices from Industry and Academia
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Author(s): Mia Consalvo (Massachusetts Institute of Technology, USA), Greg Costikyan (Independent, USA), Drew Davidson (Carnegie Mellon University, USA), Nick Fortugno (Playmatics, USA), David Shaenfield (Columbia University, USA), Pete Vigeant (ESI Design, USA), Christopher Weaver (Massachusetts Institute of Technology and Founder, Bethesda Softworks, USA)and Karen Schrier (Marist College, USA)
Copyright: 2011
Pages: 18
Source title: Designing Games for Ethics: Models, Techniques and Frameworks
Source Author(s)/Editor(s): Karen Schrier (Marist College, USA)and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-60960-120-1.ch001

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Abstract

In this chapter, seven experts from the games industry and from academia discuss late-breaking and big picture trends in ethics and games. Rather than deep analyses of the issues, these brief perspectives introduce main ideas related to current problems in ethics and games. These quick takes open up discourse on timely topics and ask questions that will lead to new research streams. A microcosm of the entire book, these quick reflections telegraph the themes that will emerge in the rest of the book. First, Mia Consalvo will discusses decision making in Dragon Age; next Greg Costikyan talks about Diplomacy and how game mechanics support ethical behavior. Drew Davidson then provides a meditation on the value of games, Nick Fortugno talks about ethics and Farmville, and educator David Shaenfield looks at new ways to support citizenship skills through gaming. Finally, designer Pete Vigeant gives his personal take on Red Dead Redemption and Bethesda Softworks founder and MIT professor Christopher Weaver unpacks controversies surrounding games.

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