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Power to the People: Anti-Oppressive Game Design

Power to the People: Anti-Oppressive Game Design
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Author(s): Andrea Gunraj (The Metropolitan Action Committee on Violence Against Women and Children, Canada), Susana Ruiz (University of Southern California & Take Action Games, USA)and Ashley York (University of Southern California & Take Action Games, USA)
Copyright: 2011
Pages: 22
Source title: Designing Games for Ethics: Models, Techniques and Frameworks
Source Author(s)/Editor(s): Karen Schrier (Marist College, USA)and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-60960-120-1.ch016

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Abstract

This chapter defines basic principles of anti-oppression and its ethical implications. Anti-oppression is a framework used in social work and community organizing that broadly challenges power imbalances between different groups of people in society. This chapter positions these principles in the realm of game creation and argue for their use—particularly in the development of social issue games that in one way or another seek to spotlight and challenge social power imbalances. While the chapter outlines some essential theory, it ultimately takes a practice-based perspective to make a case for and support the incorporation of anti-oppressive principles in game design and development. It features the work of five organizations from around the world about their strategies for implementing equity in game/interactive design and development, and closes with broad guidelines to support integration of anti-oppression principles in game creation.

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