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Playful Experiments: Conditions of “An Experience” in Touchscreen Games by a Non-Hermeneutic Perspective

Playful Experiments: Conditions of “An Experience” in Touchscreen Games by a Non-Hermeneutic Perspective
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Author(s): Felippe Calazans Thomaz (Federal University of Bahia, Brazil)and Jorge Cardoso Filho (Federal University from Recôncavo of Bahia, Brazil)
Copyright: 2016
Pages: 21
Source title: Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
Source Author(s)/Editor(s): Keri Duncan Valentine (West Virginia University, USA)and Lucas John Jensen (Georgia Southern University, USA)
DOI: 10.4018/978-1-5225-0261-6.ch016

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Abstract

This study investigates the conditions to aesthetic experience in games for touchscreen devices from a non-hermeneutic perspective. For that reason, the body and the technical devices are taken as fundamental dimensions in the process of having “an experience”, in which their material aspects are not indifferent. In other words, what is of interest is to analyze game situations and the mutual influence between player and game, in the sense of identifying elements that could lead to “an experience”, taking as objects the games Mountain and Monument Valley. Moreover, concerns to understand how such titles contribute to the broadening of the technoludic experience. The article is sustained in the induction that from the moment in which characteristics of traditional games are tensioned, it seems that they assume an air of experimentation in their ways of calling to action. We argue that “an experience” can emerge from the articulation between “effects of presence” and “effects of meaning”, so that the material constitution of the medium is not indifferent.

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