The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Playability Design Patterns: An Approach to Facilitate the Design of Educational Video Games
|
|
Author(s): Amer Ibrahim (University of Granada, Spain), Francisco L. Gutiérrez Vela (University of Granada, Spain), Natalia Padilla Zea (University of Granada, Spain) and José Luis González Sánchez (University of Granada, Spain)
Copyright: 2013
Pages: 19
Source title:
Student Usability in Educational Software and Games: Improving Experiences
Source Author(s)/Editor(s): Carina Gonzalez (University of La Laguna, Spain)
DOI: 10.4018/978-1-4666-1987-6.ch005
ISBN13: 9781466619876
ISBN10: 1466619872
EISBN13: 9781466619883
Purchase
|
Abstract
Learning through play is currently an effective and attractive educational strategy. Recently, many educational video games have failed because methods of analysis have not been used to discuss playability level in a structured way. Ensuring a good player experience characterized by playability requires cooperation and collaboration between game designers and educators. To this end, the authors have proposed a new set of patterns to support educational video game design and analysis. These patterns aim to facilitate the development of educational video games, summarize the essential information and requirements needed to understand a particular problem and the proposed solution, and present the interrelationships between educational video game components and playability attributes.
Related Content
|
Feedforward as an Essential Active Principle of Engagement in Computer Games
Richard H. Swan
(2010).
Gaming and Cognition: Theories and Practice from the Learning Sciences
(pp. 108-136).
View Details
View Sample PDF
|
|
Collision Detection Using the GJK Algorithm
William N. Bittle
(2012).
Algorithmic and Architectural Gaming Design: Implementation and Development
(pp. 253-288).
View Details
View Sample PDF
|
|
A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake
David Birchfield and Mina Johnson-Glenberg
(2012).
Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends
(pp. 51-60).
View Details
View Sample PDF
|
|
Saving Worlds with Videogame Activism
Robert Jones
(2009).
Handbook of Research on Effective Electronic Gaming in Education
(pp. 970-988).
View Details
View Sample PDF
|
|
A Design Framework for Educational Exergames
Kristian Kiili and Arttu Perttula
(2013).
New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration
(pp. 136-158).
View Details
View Sample PDF
|
|
|