The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Playability Design Patterns: An Approach to Facilitate the Design of Educational Video Games
|
|
Author(s): Amer Ibrahim (University of Granada, Spain), Francisco L. Gutiérrez Vela (University of Granada, Spain), Natalia Padilla Zea (University of Granada, Spain)and José Luis González Sánchez (University of Granada, Spain)
Copyright: 2013
Pages: 19
Source title:
Student Usability in Educational Software and Games: Improving Experiences
Source Author(s)/Editor(s): Carina Gonzalez (University of La Laguna, Spain)
DOI: 10.4018/978-1-4666-1987-6.ch005
Purchase
|
Abstract
Learning through play is currently an effective and attractive educational strategy. Recently, many educational video games have failed because methods of analysis have not been used to discuss playability level in a structured way. Ensuring a good player experience characterized by playability requires cooperation and collaboration between game designers and educators. To this end, the authors have proposed a new set of patterns to support educational video game design and analysis. These patterns aim to facilitate the development of educational video games, summarize the essential information and requirements needed to understand a particular problem and the proposed solution, and present the interrelationships between educational video game components and playability attributes.
Related Content
|
Johnny L. Williams.
© 2026.
26 pages.
|
|
Anthony Mark Gray, James E. Bartlett.
© 2026.
32 pages.
|
|
Christopher H. Slotboom.
© 2026.
72 pages.
|
|
Ameera Law, Sebastian Gutierrez, Keren Asgodom, Mahrukh Khan.
© 2026.
32 pages.
|
|
Kashish Ali, Autumn Garcia, Alina Vadsariya.
© 2026.
20 pages.
|
|
Michelle Bartlett.
© 2026.
22 pages.
|
|
Tarana Afrin Chandel.
© 2026.
32 pages.
|
|
|