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Online Curriculum Development
Abstract
The development of online curriculum provides an opportunity to rethink traditional workflows and approaches to curriculum mapping. An XML-based single-source model is used to illustrate some key practical and conceptual challenges. A mezzanine approach to curriculum is proposed, which seeks to conceive of curriculum as a three-dimensional space embedded within various networks. The final part of the discussion then seeks to contextualise these challenges in the recent climate in which user-generated, participatory technologies have made a resurgence. Here, the single source case study highlights some complimentary benefits of using a conventional learning-object approach that provides scope to encompass the social, participatory, and collaborative aspects of “E-learning 2.0.”
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