IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Mini-Games with Major Impacts

Mini-Games with Major Impacts
View Sample PDF
Author(s): Peter A. Smith (Joint ADL Co-Lab, USA)and Alicia Sanchez (Defense Acquisition University, USA)
Copyright: 2010
Pages: 12
Source title: Serious Game Design and Development: Technologies for Training and Learning
Source Author(s)/Editor(s): Jan Cannon-Bowers (University of Central Florida, USA)and Clint Bowers (University of Central Florida, USA)
DOI: 10.4018/978-1-61520-739-8.ch001

Purchase

View Mini-Games with Major Impacts on the publisher's website for pricing and purchasing information.

Abstract

The concept of mini-games has long been associated with small uninspired games found in conventional Computer Based Training (CBT). They have traditionally been made up of simple quizzes or matching games that have done little to engage the players in the learning event. This, however, is no longer the case. With advances in mini-game design paradigms, mini-games have become an effective means to engage learners with a specific learning objective both standalone and in the context of a greater training application. This work will explore educational and training mini-game development within Defense Acquisition University (DAU), National Science Foundation (NSF), and others.

Related Content

Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela. © 2023. 13 pages.
Preety Khatri. © 2023. 17 pages.
Mehmet Kosa, Ahmet Uysal, P. Erhan Eren. © 2023. 31 pages.
Kaila Goode, Sheri Vasinda. © 2023. 22 pages.
Helena Martins, Artemisa Dores. © 2023. 21 pages.
Ali Ben Yahia, Sihem Ben Saad, Fatma Choura Abida. © 2023. 15 pages.
Baris Atiker. © 2023. 23 pages.
Body Bottom