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Mathematics Gaming in Early Childhood: Describing Teacher Moves for Effective and Appropriate Implementation

Mathematics Gaming in Early Childhood: Describing Teacher Moves for Effective and Appropriate Implementation
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Author(s): Alejandra Salinas (Boston University, USA)and Chu Ly (Boston University, USA)
Copyright: 2015
Pages: 14
Source title: Cases on Technology Integration in Mathematics Education
Source Author(s)/Editor(s): Drew Polly (University of North Carolina at Charlotte, USA)
DOI: 10.4018/978-1-4666-6497-5.ch017

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Abstract

Use of technology and video games are highlighted as important mathematical practices as part of the Common Core State Standards (2010). However, research around technology use in early childhood classrooms, particularly the use of video games that target specific content, is sparse. This chapter briefly reviews the existing literature around these topics. Moreover, it describes the moves an expert teacher incorporates into her practice to effectively and appropriately integrate instructional video games as a tool for learning mathematics in a kindergarten classroom. Results of this case study indicate that when integrated appropriately, video games and the use of Interactive White Boards (IWB) can lead to an increase in children's motivation and engagement with learning mathematics.

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