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Lessons from the STEM Sector

Lessons from the STEM Sector
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Author(s): Vachon M.C. Pugh (Electronic Arts, USA)
Copyright: 2014
Pages: 11
Source title: Gender Considerations and Influence in the Digital Media and Gaming Industry
Source Author(s)/Editor(s): Julie Prescott (University of Bolton, UK)and Julie Elizabeth McGurren (Codemasters, UK)
DOI: 10.4018/978-1-4666-6142-4.ch009

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Abstract

The purpose of this chapter is to examine possible causes such as lack of interest, lack of skill/ability, and anticipated work/family conflict (WFC), in addition to analyzing successful recruitment tactics that have brought more women into various other male dominated fields in an attempt to solve this problem. Results of the literature review show that the main contributing factors for the lack of women within the sector are lack of confidence in skills and abilities, lack of female industry role models, and lack of available mentorship and community outreach programs for interested women. This chapter takes this information into consideration and makes possible suggestions for the industry on how to remedy this problem.

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