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Knowledge Production in E-Sports Culture: Learning with and from the Masters
Abstract
Competitive video games, commonly referred to as “e-sports,” are becoming increasingly popular among young adults (van Ditmarsch, 2013). However, unlike more traditional, physical sports, these video games blur the lines between their participants and spectators (Cheung & Huang, 2011), encouraging veterans and newcomers alike to become contributing members evolving, digital affinity spaces. Bolstered by the affordances of live-streaming technology, e-sports culture constantly gathers its experts and novices together to play, compete, and discuss in real time. These inclusive practices help to facilitate the rapid knowledge and skill acquisition of all of its community members. Consequently, this chapter will explore how and why e-sports culture successfully champions participation and mastery learning. Likewise, the authors will discuss what teachers can learn and apply from this culture's values.
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