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The Impact of Technology on Early Childhood Education: Where the Child Things Are? Adults, Children, Digital Monsters and the Spaces in Between
Abstract
This chapter explores the bridging of the communication-generation gap through an analysis of the child’s play with hi-tech toys. The analysis of the young child’s play with these toys employs narrative from the show Digimon in order to critique predominant themes in relation to learning and development. These themes highlight challenges to binary oppositions of adult-child, self-other, and artificial-real. In troubling these oppositions, the very idea of the gap becomes of interest in that in the gap are potential alternatives for adults who seek a critical understanding of the complex terrains in which they engage the young child.
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