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IkeWYSe: I Know What You See

IkeWYSe: I Know What You See
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Copyright: 2018
Pages: 14
Source title: A Simplex Approach to Learning, Cognition, and Spatial Navigation: Emerging Research and Opportunities
Source Author(s)/Editor(s): Pio Alfredo Di Tore (University of Salerno, Italy)
DOI: 10.4018/978-1-5225-2455-7.ch005

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Abstract

The first product of the project presented here was a prototype of video games, named IKeWYSE, which constituted the data collection tool for the experimental research project. The videogame prototype realized requires the user to navigate in a three-dimensional space through an avatar. User deals with three different tasks, two of which are designed to measure the skills of perspective taking, while the third task is calibrated on the ability of mental rotation. The default point of view is a semi-subjective view with the camera following the avatar. The player has the option to select other views, going through semi-subjective, subjective and objective point of view. The game was tested between January and March 2015, with a group of 70 children, 35 males and 35 females, from the third, fourth and fifth primary school class and from a first secondary school class of the Istituto Comprensivo San Valentino Torio, in the province of Salerno. Each user performs 10 attempts for each task. The software records the beginning of each game, the user data (age and gender), and, during the game, time for each attempt and the result (success / failure) of the attempt. The present chapter presents the research design, the path for design and development of the videogame, the methods for data collection and discusses the results obtained.

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