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Guidelines for the Design of Location-Based Audio for Mobile Learning

Guidelines for the Design of Location-Based Audio for Mobile Learning
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Author(s): Elizabeth FitzGerald (University of Nottingham, UK), Mike Sharples (University of Nottingham, UK), Robert Jones (University of Nottingham, UK)and Gary Priestnall (University of Nottingham, UK)
Copyright: 2013
Pages: 16
Source title: Innovations in Mobile Educational Technologies and Applications
Source Author(s)/Editor(s): David Parsons (The Mind Lab by Unitec, New Zealand)
DOI: 10.4018/978-1-4666-2139-8.ch007

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Abstract

A consistent finding of research into mobile learning guides and outdoor learning games has been the value of audio as a medium of communication. This paper discusses the value of location-based and movement-sensitive audio for learning. Three types of audio learning experience are distinguished, based primarily upon differing levels of narrative cohesion: audio vignettes, movement-based guides and mobile narratives. An analysis of projects in these three areas has resulted in the formulation of guidelines for the design of audio experiences. A case study of a novel audio experience, called ‘A Chaotic Encounter,’ delivers an adaptive story based on the pattern of movements of the user.

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