The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
God of War: What is it Good For?
Abstract
In God of War, the protagonist Kratos seeks revenge against the Ares of Greek mythology. As Kratos, the player is called upon to act in a manner reminiscent of Nietzsche’s “master morality,” reveling in power unrestricted by concern for any “objective” moral code or sympathy for his fellow man. The structure of the action/adventure genre in which God of War operates is particularly well-suited to this kind of morality. With one hero amid a world of disposable non-player characters, punctuated by the occasional appearance of a “boss” figure that behaves more like Kratos, a stark distinction is made between the powerful and the weak. This dichotomy is at the heart of Nietzsche’s master/slave distinction. Kratos and Ares seek to inspire fear; the hordes of disposable Athenians they both slaughter so carelessly seek only to avoid it. In allowing gamers to “play with” a moral worldview so starkly defined, God of War becomes a valuable tool for investigating and critiquing moral ideas in general.
Related Content
Nithin Kalorth, Vidya Deshpande.
© 2024.
7 pages.
|
Nitesh Behare, Vinayak Chandrakant Shitole, Shubhada Nitesh Behare, Shrikant Ganpatrao Waghulkar, Tabrej Mulla, Suraj Ashok Sonawane.
© 2024.
24 pages.
|
T.S. Sujith.
© 2024.
13 pages.
|
C. Suganya, M. Vijayakumar.
© 2024.
11 pages.
|
B. Harry, Vijayakumar Muthusamy.
© 2024.
19 pages.
|
Munise Hayrun Sağlam, Ibrahim Kirçova.
© 2024.
19 pages.
|
Elif Karakoç Keskin.
© 2024.
19 pages.
|
|
|