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Gamification to Promote the Engagement in Healtcare and Wellness of Patients Under Therapeutic Care: Gamification and Healthcare

Gamification to Promote the Engagement in Healtcare and Wellness of Patients Under Therapeutic Care: Gamification and Healthcare
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Author(s): Surendra Prasad Mishra (Dr. Ram Manohar Lohia Institute of Medical Sciences, India), Dinkar Kulshreshtha (Dr. Ram Manohar Lohia Institute of Medical Sciences, India), Anoop Kumar Srivastava (Dr. Ram Manohar Lohia Institute of Medical Sciences, India), Ajeet Kumar Gandhi (Dr. Ram Manohar Lohia Institute of Medical Sciences, India)and Madhup Rastogi (Dr. Ram Manohar Lohia Institute of Medical Sciences, India)
Copyright: 2019
Pages: 26
Source title: Application of Gaming in New Media Marketing
Source Author(s)/Editor(s): Pratika Mishra (Presidency University Bangalore, India)and Swati Oberoi Dham (New Delhi Institute of Management, India)
DOI: 10.4018/978-1-5225-6064-7.ch015

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Abstract

The evolution of gaming in healthcare promotion evolved concurrently with the ascendance of computing technology, smart phones, facilitated by video-based 3D technology and virtual reality in the mid-eighties and nineties. Health and wellness in the twenty-first century is interlinked with the wealth of the nation and individuals and its traditional definition of physical, psychological, spiritual, social, and financial optima has seen new paradigms. The gaming technology has found groundbreaking applications in many diagnostic and therapeutic modalities to modulate the behavioral changes, simulation of virtual reality, and passage to recovery through neurologically engaging the cognitive functions with the stimuli produced. Physiological symptoms and life-threatening disorders which may caused be faced by viral inflictions (HIV, Hepatitis C, etc.) and type 2 diabetes could today be significantly managed by gaming technologies for psychosomatic management.

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