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Gamification and Retention in Mental Health Apps: Exploring the Role of User Engagement

Gamification and Retention in Mental Health Apps: Exploring the Role of User Engagement
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Author(s): Sarita Nagvanshi (New Delhi Institute of Management, India), Angad Munshi (New Delhi Institute of Management, India)and Swati Bhatnagar (New Delhi Institute of Management, India)
Copyright: 2025
Pages: 18
Source title: Addressing Practical Problems Through the Metaverse and Game-Inspired Mechanics
Source Author(s)/Editor(s): Garima Malik (Birla Institute of Management Technology, India), Dharmendra Singh (Modern College of Business and Science, Oman)and Rohit Bansal (Rajiv Gandhi Institute of Petroleum Technology, India)
DOI: 10.4018/979-8-3693-8886-0.ch011

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Abstract

User retention is a key indicator of digital platform performance in the digital era. This study examines how gamification improves user retention by applying game-design principles to non-game contexts. The research uses psychology, user experience design, and behavioral economics to examine how rewards, points, badges, levels, and leaderboards affect user engagement and retention. Gamification increases intrinsic motivation and regular usage patterns, according to literature analysis and case analyses of platforms in education, fitness, and productivity. It admits constraints like over-reliance on extrinsic motivators and user fatigue. The findings emphasize the need for user-centered, entertaining, and meaningful gamification design. Gamification can boost user loyalty and platform sustainability done ethically and psychologically, the report suggests. This study adds to the digital behavior management debate and helps developers, marketers, and policymakers improve user experience in the competitive digital economy.

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