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How Games Can Touch You: Ethics of the Videogame Controller

How Games Can Touch You: Ethics of the Videogame Controller
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Author(s): Mitu Khandaker (University of Portsmouth, UK)
Copyright: 2011
Pages: 17
Source title: Designing Games for Ethics: Models, Techniques and Frameworks
Source Author(s)/Editor(s): Karen Schrier (Columbia University, USA) and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-60960-120-1.ch010
ISBN13: 9781609601201
ISBN10: 1609601203
EISBN13: 9781609601225

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Abstract

Novel kinesthetic and mimetic video game interfaces, such as the Wii Remote, PlayStation Move, and Microsoft Kinect, are seeing widespread mainstream appeal. However, with games ranging from the family-friendly Rock Band series, to the banned Manhunt 2, this chapter discusses the ethical implications of interfaces that seek to increase the verisimilitude of our game experiences, and offers a position from which to further consider the controller as an integral part of the overall game design.

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