IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Game Led HCI Improvements

Game Led HCI Improvements
View Sample PDF
Author(s): Michael Barlow (The University of New South Wales at the Australian Defence Force Academy, Australia)
Copyright: 2011
Pages: 20
Source title: Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal)and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
DOI: 10.4018/978-1-60960-567-4.ch009

Purchase

View Game Led HCI Improvements on the publisher's website for pricing and purchasing information.

Abstract

This chapter covers these recent advances in HCI technology. It conveys the technological and engineering basis of the key current & successful technologies – for instance discussing the accelerometer, IR, and Bluetooth features of the Wiimote, or the basis of and EEG technology underpinning the recent BCI devices. Further, it discusses why these technologies have proved to be successful, how they are transforming the game industry, and how they are crossing back over into mainstream computing.

Related Content

Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela. © 2023. 13 pages.
Preety Khatri. © 2023. 17 pages.
Mehmet Kosa, Ahmet Uysal, P. Erhan Eren. © 2023. 31 pages.
Kaila Goode, Sheri Vasinda. © 2023. 22 pages.
Helena Martins, Artemisa Dores. © 2023. 21 pages.
Ali Ben Yahia, Sihem Ben Saad, Fatma Choura Abida. © 2023. 15 pages.
Baris Atiker. © 2023. 23 pages.
Body Bottom