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Feedforward as an Essential Active Principle of Engagement in Computer Games

Feedforward as an Essential Active Principle of Engagement in Computer Games
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Author(s): Richard H. Swan (Brigham Young University, USA)
Copyright: 2010
Pages: 29
Source title: Gaming and Cognition: Theories and Practice from the Learning Sciences
Source Author(s)/Editor(s): Richard Van Eck (University of North Dakota, USA)
DOI: 10.4018/978-1-61520-717-6.ch005

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Abstract

Learner engagement is important for learning, yet the question of how to design engaging learning experiences still lingers. One of the facets of computer games is that they tend to be engaging. In addition, they are designed experiences. By examining computer games as examples of the design of engaging experiences through the lens of design theory, it may be possible to extract more fundamental principles for the design of engagement. Such principles could inform the design of serious games and other learning experiences. This chapter uses Vincenti’s fundamental design concept of operational principle to identify the core components and active principle that underlie the design of engagement in games. The chapter also introduces the concept of feedforward to describe the continual elicitation of anticipatory cognition and behavior by players/learners. This feedforward effect in the context of player/learner agency is essential to the active principle of engagement in computer games.

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