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Exposing Core Competencies for Future Creative Technologists

Exposing Core Competencies for Future Creative Technologists
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Author(s): Andy M. Connor (Auckland University of Technology, New Zealand), Ricardo Sosa (Auckland University of Technology, New Zealand), Sangeeta Karmokar (Auckland University of Technology, New Zealand), Stefan Marks (Auckland University of Technology, New Zealand), Maggie Buxton (Auckland University of Technology, New Zealand), Ann Marie Gribble (Auckland University of Technology, New Zealand), Anna G. Jackson (Auckland University of Technology, New Zealand)and Jacques Foottit (Auckland University of Technology, New Zealand)
Copyright: 2016
Pages: 21
Source title: Creative Technologies for Multidisciplinary Applications
Source Author(s)/Editor(s): Andy M. Connor (Auckland University of Technology, New Zealand)and Stefan Marks (Auckland University of Technology, New Zealand)
DOI: 10.4018/978-1-5225-0016-2.ch015

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Abstract

This chapter suggests that in terms of preparing creative technologies graduates it is better to define what skill sets will be in the future rather than attempting to define either what creative technologies is now or what a current creative technologist should be capable of. The chapter is a collaborative attempt to explore the future definition of a creative technologist through a form of creative expression. The chapter utilizes a combination of self-reflective narrative and performative writing to develop position descriptions for jobs that may exist in the future, where each job is an extension of an author's life trajectory. A cluster analysis is undertaken to identify common themes that define the possible characteristics and attributes of future graduates that can be used to design the curricula for creative technologies programmes to meet the needs of the changing world.

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