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Exploring the Educational Power of Serious Games: A Review of Literature

Exploring the Educational Power of Serious Games: A Review of Literature
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Author(s): Carlos Rodríguez-Hoyos (University of Cantabria, Spain)and Maria João Gomes (University of Minho, Portugal)
Copyright: 2012
Pages: 19
Source title: Handbook of Research on Serious Games as Educational, Business and Research Tools
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal)
DOI: 10.4018/978-1-4666-0149-9.ch048

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Abstract

In this chapter, the authors present a review of the state of the art of research carried out over the last few years aimed at a deeper analysis of the educational uses of serious games. In this endeavour, they examined a sample of the scientific work generated between 2008 and 2010 from three sources: Biblioteca do Conhecimento Online, Google Scholar, and the database Edit Lib belonging to the Association for the Advancement of Computing in Education (ACCE). As a result of this process of analysis and synthesis, the authors present the main lines of research carried out in this field of work and propose a research agenda in order to improve the educational power of edutainment.

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