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Exploring 3D Immersive and Interactive Technology for Designing Educational Learning Experiences

Exploring 3D Immersive and Interactive Technology for Designing Educational Learning Experiences
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Author(s): Min Liu (The University of Texas at Austin, USA), Simon Su (Texas Advanced Computing Center, USA), Sa Liu (The University of Texas at Austin, USA), Jason Harron (The University of Texas at Austin, USA), Cynda Fickert (The University of Texas at Austin, USA)and Bill Sherman (Indiana University, USA)
Copyright: 2016
Pages: 19
Source title: Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
Source Author(s)/Editor(s): Francisco Milton Mendes Neto (Federal Rural University of the Semiarid Region, Brazil), Rafael de Souza (Federal Rural University of the Semiarid Region, Brazil)and Alex Sandro Gomes (Federal University of Pernambuco, Brazil)
DOI: 10.4018/978-1-5225-0125-1.ch010

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Abstract

The purposes of this chapter are three-fold: to (a) review the research on 3D immersive and interactive technology (or virtual reality, VR) conducted so far for educational purposes both in the earlier years of the technology and in more recent years, (b) discuss a few VR technology tools available today, and (c) describe three scenarios in science, mathematics, and language learning to demonstrate how the current VR technology can be designed for education. In addition, primary challenges of using 3D immersive and interactive technology in education are also discussed along with future research directions. The intent of this chapter is to provide ideas and insights for researchers and designers who are interested in applying the VR technology in education.

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