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IT-Enabled Strategies for Mental Modeling in E-Learning
Abstract
This chapter examines some ways information technologies (IT) are deployed in higher education courses to help learners create robust mental models. In e-learning, mental models are created through the following: digitally mediated (1) information visualization work; (2) virtual immersion, and (3) human interactivity. For (1) information visualization work, information technologies afford multi-sensory learning channels: texts, visuals, slideshows, screen casts and animations, audio, video, interactivity, immersiveness, and simulations. IT supports the archiving of digital learning artifacts through eportfolios, digital gallery shows, and informational multimedia databases. (2) Virtual immersion has been enabled in 3-D interactive spaces where learners may experience multi-faceted learning. More complex simulations have also been created with animations and long-term continuous learning. To promote (3) human interactivity, IT reifies human intellects and perceptions, and social software uses “swarm intelligence” to support consensus-driven realities. IT creates contexts for co-learning and intercommunications. Collaborative pedagogical strategies—online teaching case studies, mock trials, facilitated games, and various assignments and assessments—highlight the multiple-views, multiple-realities of constructivist learning.
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