The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Embodied Digital Rhetoric: Soft Selves, Plastic Presence, and the Nonfiction Narrative
Abstract
A new embodied digital rhetoric emerges when using nonfiction narratives built in fully immersive virtual reality systems that take advantage of the plasticity of our sensations of presence. The feeling of “being-in-the-world” as described by phenomenologists, including philosophy of mind, film, and virtual reality theorists, is part of the adaptability that humans show in their relationship to technological tools. Andy Clark's “soft selves” and our “plastic presence” merge as the high resolution graphics of the latest virtual reality goggles and robust audio captured at real events tricks our minds into having an embodied connection with the stories portrayed in these new spaces. By putting people into news or documentary pieces on scene as themselves, opportunities for persuasive and effective rhetoric arise. This chapter cites theory, psychology and virtual reality research as well as the author's specific case studies to detail the potential for this new embodied digital rhetoric that allows us to pass through the screen and become present as witnesses to a nonfiction story.
Related Content
Emre Meriç, Zindan Çakıcı.
© 2024.
23 pages.
|
Nemanja Milošević.
© 2024.
22 pages.
|
Övünç Ege.
© 2024.
13 pages.
|
Serkan Karatay, Başak Gezmen.
© 2024.
19 pages.
|
Ceren Saran.
© 2024.
31 pages.
|
Maria Roberta Novielli.
© 2024.
13 pages.
|
Hasan Gürkan, Aslı Güngör-Eral.
© 2024.
17 pages.
|
|
|