IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Educator Model

Educator Model
View Sample PDF
Copyright: 2018
Pages: 14
Source title: Gaming Innovations in Higher Education: Emerging Research and Opportunities
Source Author(s)/Editor(s): Robert Costello (Newcastle College, UK)
DOI: 10.4018/978-1-5225-2981-1.ch004

Purchase

View Educator Model on the publisher's website for pricing and purchasing information.

Abstract

This chapter builds upon the research carried out from the previous sections focusing on mapping, motivation, mastering skills, behavioural changes and socialisation. Through using these concepts, guidelines can be drawn up to assist the Educator to harness the flexibility of gamification when designing tasks, challenges, or assessment. The layout of this chapter starts off with guidelines focusing on designing course content and how to incorporate gamification into learning activities; followed on by a theoretical model that could be used to assist in the exploration of the domain topic through the use of technologies, pedagogy and engagement and finally the Summary.

Related Content

Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela. © 2023. 13 pages.
Preety Khatri. © 2023. 17 pages.
Mehmet Kosa, Ahmet Uysal, P. Erhan Eren. © 2023. 31 pages.
Kaila Goode, Sheri Vasinda. © 2023. 22 pages.
Helena Martins, Artemisa Dores. © 2023. 21 pages.
Ali Ben Yahia, Sihem Ben Saad, Fatma Choura Abida. © 2023. 15 pages.
Baris Atiker. © 2023. 23 pages.
Body Bottom