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The Dynamics of Video Gaming: Influences Affecting Game Play and Learning

The Dynamics of Video Gaming: Influences Affecting Game Play and Learning
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Author(s): Sandra Schamroth Abrams (St. John’s University, USA)
Copyright: 2013
Pages: 14
Source title: Digital Literacy: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (IRMA, USA)
DOI: 10.4018/978-1-4666-1852-7.ch035
ISBN13: 9781466618527
ISBN10: 1466618523
EISBN13: 9781466618534

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Abstract

The idea of bridging literacies has been a topic of much research and theory, and educators continue to struggle to help students understand how their learning transcends the classroom walls. Contributing to the discussion, this chapter focuses on factors influencing video game learning, examining the decisions and game play of eight academically struggling eleventh-grade males. Data from two related qualitative studies suggest that direct and peripheral factors influenced students’ game play. Findings from these two studies are important to the discussion of educational gaming because they can inform educators of students’ struggles and successes in learning outside the classroom. Overall, the evaluation of students’ video gaming can provide educators insight into the affordances of this digital literacy and issues affecting student learning outside the classroom.

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