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Discovering Art using Technology: The Selfie Project
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Author(s): Alexiei Dingli (University of Malta, Malta), Dylan Seychell (St. Martin's Institute of Higher Education, Malta)and Vince Briffa (University of Malta, Malta)
Copyright: 2016
Pages: 17
Source title:
Creative Technologies for Multidisciplinary Applications
Source Author(s)/Editor(s): Andy M. Connor (Auckland University of Technology, New Zealand)and Stefan Marks (Auckland University of Technology, New Zealand)
DOI: 10.4018/978-1-5225-0016-2.ch010
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Abstract
The Selfie project was not only inspired by the long history of the self-portrait, but also intended to create a genealogy between the self-portraits of masters from the Modern art era and the selfie. The project, designed as a walkthrough experience, consisted of three major engagement areas. On entering the space, children were directed into a ‘transformation' area – a typical theatrical wardrobe, where they could dress up in a variety of costumes, including hats and wigs. Once garbed, children were given smart phones and led to the area where they could take a selfie with a celebrity such as Gauguin, Cézanne, Monet, Van Gogh, Modigliani and Munch. Finally, they could manipulate the selfie using gesture-based technology and post it online. The attraction proved to be extremely popular and the children who participated were extremely satisfied with the experience.
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