The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Digital Games: Changing Education, One Raid at a Time.
Abstract
Digital Games are becoming a new form of interactive content and game playing provides an interactive and collaborative platform for learning purposes. Collaborative learning allows participants to produce new ideas as well as to exchange information, simplify problems, and resolve the tasks. Context based collaborative learning method is based on constructivist learning theory and guides the design of the effective learning environments. The constructivist design required for successful Game-Based Learning is discussed in this chapter and the model of recursive learning is discussed suggesting how Game-Based Learning (GBL) and how to maximize its affect. This chapter defines “Gameplay” and tables the perceptions of both players and teachers in the area of abilities learnt from playing digital games. Resources for implementing GBL are highlighted and the need for these is discussed. We conclude this chapter with design guidelines that will ensure effective learning outcomes are attained and suggest why these steps are necessary.
Related Content
|
Parveen Sharma, Sonia Sharma.
© 2026.
34 pages.
|
|
Oladayo Samsom Akinbile, Ruth Oluyemi Adekunle, Olufemi Timothy Adigun, Sindile Amina Ngubane.
© 2026.
26 pages.
|
|
Abeeblahi Ayokunmi Iyanda, Jamiu Agbolade Ogunsola, Ibraheem Adedayo Adediran.
© 2026.
28 pages.
|
|
Omolola Fausat Aromolaran, Olusanya Peter Orimogunje.
© 2026.
44 pages.
|
|
Oluwasogo Ruth Ogunleye.
© 2026.
22 pages.
|
|
Mncedisi Christian Maphalala, Siyanda Mluleki Kenneth Cele.
© 2026.
32 pages.
|
|
Nduduzo Brian Gcabashe.
© 2026.
12 pages.
|
|
|