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Designing Interactive Architecture: Lessons Learned from a Multi-Professional Approach to the Design of an Ambient Computing Environment

Designing Interactive Architecture: Lessons Learned from a Multi-Professional Approach to the Design of an Ambient Computing Environment
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Author(s): Mikael Wiberg (Umeå University, Sweden)
Copyright: 2011
Pages: 13
Source title: Ubiquitous Developments in Ambient Computing and Intelligence: Human-Centered Applications
Source Author(s)/Editor(s): Kevin Curran (University of Ulster, Ireland)
DOI: 10.4018/978-1-60960-549-0.ch017

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Abstract

Interactive architecture bridges in itself two design traditions, i.e. design of interactive systems on the one hand, and architecture as the tradition of designing our built environment on the other hand. This article reports from our ongoing project focused on the design and implementation of an interactive environment for public use. The article describes the project, reviews and outlines the main design challenges as pinpointed in the literature on interactive architecture, and describes the practical challenges identified in this particular project. This article then presents the participatory design approach adopted in this project to overcome these challenges, and describes and analysis the methodological implications from this project. These implications include the lessons learned from the coordination of a geographically distributed design team, “role gliding” as the reinterpretation of the designers as users in the participatory design process, and a shift from communities of practices to mixtures of professions.

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