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Design-Researching Gamestar Mechanic: Integrating Sound Learning Theory into a Game about Game Design
Abstract
This chapter presents the results of a three-year design research study of Gamestar Mechanic, a multiplayer online role-playing game designed to teach middle school children to think like designers by exposing them to key practices behind good computer game production. Using discourse-based ethnographic methods, it examines the ways in which the multimodal meaning representations of the language of games (Gee, 2003) provided within Gamestar Mechanic, have helped learners think and communicate in increasingly sophisticated ways with and about game design. It also examines the implications of these language and literacy skills for other areas of players’ lives, as well as for the improvement of the game as a learning environment over time.
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