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DAU CardSim: Paper Prototyping an Acquisitions Card Game

DAU CardSim: Paper Prototyping an Acquisitions Card Game
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Author(s): David Metcalf (University of Central Florida, USA), Sara Raasch (42 Entertainment, USA)and Clarissa Graffeo (University of Central Florida, USA)
Copyright: 2010
Pages: 21
Source title: Serious Game Design and Development: Technologies for Training and Learning
Source Author(s)/Editor(s): Jan Cannon-Bowers (University of Central Florida, USA)and Clint Bowers (University of Central Florida, USA)
DOI: 10.4018/978-1-61520-739-8.ch005

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Abstract

This chapter discusses DAU CardSim, a multiplayer card game for teaching defense acquisition strategies, and addresses the challenges in moving from a paper prototype of the game to a digital version. This post-mortem will break down the requirements and elements that went into the DAU CardSim design and the decision to adopt a card game system. The rapid development process used varying levels of simple prototypes for initial design and playtesting, as well as game balance and refinement. The culmination of the design process involved converting the physical card game to a digital version. This presented challenges in creation but lacked many of the inherent problems of developing a digital system from the ground up by streamlining the development cycle.

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