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DAU CardSim: Paper Prototyping an Acquisitions Card Game
Abstract
This chapter discusses DAU CardSim, a multiplayer card game for teaching defense acquisition strategies, and addresses the challenges in moving from a paper prototype of the game to a digital version. This post-mortem will break down the requirements and elements that went into the DAU CardSim design and the decision to adopt a card game system. The rapid development process used varying levels of simple prototypes for initial design and playtesting, as well as game balance and refinement. The culmination of the design process involved converting the physical card game to a digital version. This presented challenges in creation but lacked many of the inherent problems of developing a digital system from the ground up by streamlining the development cycle.
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