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Computer Games and Intellectual Property Law: Derivative Works, Copyright and Copyleft

Computer Games and Intellectual Property Law: Derivative Works, Copyright and Copyleft
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Author(s): Pedro Pina (ESTGOH - Polytechnic Institute of Coimbra, Portugal)
Copyright: 2011
Pages: 12
Source title: Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal)and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
DOI: 10.4018/978-1-60960-567-4.ch028

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Abstract

In the present chapter, the author briefly studies the particular tension between the current copyright paradigm, based on the dichotomy active creator – passive consumer, and the control over creative transformative usages of digital works in the field of computer games, such as mods or add-ons, and exposes some reactions that go from voluntary licensing schemes, such as copyleft licenses, to compulsory licenses.

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