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Computer Games and Intellectual Property Law: Derivative Works, Copyright and Copyleft
Abstract
In the present chapter, the author briefly studies the particular tension between the current copyright paradigm, based on the dichotomy active creator – passive consumer, and the control over creative transformative usages of digital works in the field of computer games, such as mods or add-ons, and exposes some reactions that go from voluntary licensing schemes, such as copyleft licenses, to compulsory licenses.
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