IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Commerce Models in Virtual Worlds and Environments

Commerce Models in Virtual Worlds and Environments
View Sample PDF
Author(s): Roderick M. Riensche (Pacific Northwest National Laboratory, USA) and Andrew J. Cowell (Pacific Northwest National Laboratory, USA)
Copyright: 2012
Pages: 13
Source title: Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
Source Author(s)/Editor(s): Harrison Hao Yang (State University of New York at Oswego, USA) and Steve Chi-Yin Yuen (The Univeristy of Southern Mississippi, USA)
DOI: 10.4018/978-1-60960-762-3.ch040
ISBN13: 9781609607623
ISBN10: 1609607627
EISBN13: 9781609607630

Purchase

View Commerce Models in Virtual Worlds and Environments on the publisher's website for pricing and purchasing information.

Abstract

Operators of popular virtual worlds, online games, and other environments employ a number of models to engage in commerce with users and to facilitate user-to-user commerce. Subscriptions, direct user-to-user transactions, advertising, and sales of premium content are just a few examples. These virtual economies exist alongside and within traditional local and global economies, introducing dynamics related to regulations and currency valuations. Within an active virtual worlds market, content and service providers continually look for more effective ways to derive revenue from their virtual properties, while researchers explore the potential of virtual worlds as experimental environments. For both proprietors and researchers, the implications of commerce models are important considerations when defining business or research strategies.

Related Content

Socio-Semantic Web for Sharing Knowledge
Cristian Peraboni and Laura A. Ripamonti (2008). Encyclopedia of Networked and Virtual Organizations (pp. 1482-1488).
View Details View Details PDF Full Text View Sample PDF
Automatic Acquisition of Semantics from Text for Semantic Work Environments
Maria Ruiz-Casado, Enrique Alfonseca and Pablo Castells (2008). Emerging Technologies for Semantic Work Environments: Techniques, Methods, and Applications (pp. 217-243).
View Details View Details PDF Full Text View Sample PDF
Public Grid Computing Projects Survey and Analysis
Nolan J. Taylor (2008). Encyclopedia of Networked and Virtual Organizations (pp. 1295-1299).
View Details View Details PDF Full Text View Sample PDF
Instructional Design Meets Politeness Issues in Virtual Worlds
Yueh-Hui Vanessa Chiang and Diane L. Schallert (2013). Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education (pp. 123-148).
View Details View Details PDF Full Text View Sample PDF
Recurrent Interactions, Acts of Communication and Emergent Social Practice in Virtual Community Settings
Demosthenes Akoumianakis (2011). Handbook of Research on Methods and Techniques for Studying Virtual Communities: Paradigms and Phenomena 2 (Vols.) (pp. 34-60).
View Details View Details PDF Full Text View Sample PDF
Body Bottom