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Collision Detection Using the GJK Algorithm

Collision Detection Using the GJK Algorithm
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Author(s): William N. Bittle (dyn4j.org, USA)
Copyright: 2012
Pages: 36
Source title: Algorithmic and Architectural Gaming Design: Implementation and Development
Source Author(s)/Editor(s): Ashok Kumar (University of Louisiana at Lafayette, USA), Jim Etheredge (University of Louisiana at Lafayette, USA)and Aaron Boudreaux (University of Louisiana at Lafayette, USA)
DOI: 10.4018/978-1-4666-1634-9.ch011

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Abstract

GJK is a fast and elegant collision detection algorithm. Originally designed to determine the distance between two convex shapes, it has been adapted to collision detection, continuous collision detection, and ray casting. Its versatility, speed, and compactness have allowed GJK to be one of the top choices of collision detection algorithms in a number of fields.

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