The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Co-Creation and the Distributed Authorship of Video Games
Abstract
This chapter reconceptualizes the authorship of video games through the development of a theory of distributed authorship. It defines distributed authorship as the interplay of negotiated capacities of a number of actors (including but not limited to developers, publishers, and players) to create the content, structures, form, and affordances of video game works. However, the theory does not assume that these actors always work together collaboratively or that capacities for authorship are shared equally among them. Rather, distributed authorship understands the authorship of video games as a relationship of power—the power to create, shape, and influence video game works.
Related Content
Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela.
© 2023.
13 pages.
|
Preety Khatri.
© 2023.
17 pages.
|
Mehmet Kosa, Ahmet Uysal, P. Erhan Eren.
© 2023.
31 pages.
|
Kaila Goode, Sheri Vasinda.
© 2023.
22 pages.
|
Helena Martins, Artemisa Dores.
© 2023.
21 pages.
|
Ali Ben Yahia, Sihem Ben Saad, Fatma Choura Abida.
© 2023.
15 pages.
|
Baris Atiker.
© 2023.
23 pages.
|
|
|