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Applying Virtual Reality (VR) to the Detection and Treatment of Clinical Problems in Educational Settings
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Author(s): José A. Carmona (University of Almería, Spain), Adolfo J. Cangas (University of Almería, Spain), Luis Iribarne (University of Almería, Spain)and Moisés Espínola (University of Almería, Spain)
Copyright: 2011
Pages: 9
Source title:
Technology Enhanced Learning for People with Disabilities: Approaches and Applications
Source Author(s)/Editor(s): Patricia Ordóñez de Pablos (Universidad de Oviedo, Spain), Jingyuan Zhao (Harbin Institute of Technology, China)and Robert D. Tennyson (University of Minnesota, USA)
DOI: 10.4018/978-1-61520-923-1.ch014
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Abstract
In recent years, thanks in part to advances in computer technology, there has been a renewed interest in using Virtual Reality (VR) to improve the traditional intervention procedures used in educational and clinical settings. A growing number of researcher teams, and three-dimensional (3D) simulations, are oriented toward the detection and treatment of school-related problems such as violence in the classroom, hyperactivity, eating disorders, and drug abuse. In this chapter, the authors highlight the major advantages of using VR in clinical assessment and intervention programs. They also discuss some of the virtual tools that have been developed, as well as the results obtained with these tools.
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