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Adaptive Multiplayer Ubiquitous Games: Design Principles and an Implementation Framework
Abstract
One of the goals of ubiquitous computing technologies is to provide an adaptable and personal content at any time and in any context. As a consequence a user-centered design is required. The goal of this research is to develop new gameplays and new narration principles for Multiplayer Ubiquitous Game. We aim to formalize a narrative mechanism to generate events which can stimulate the user’s physical actions with the real world, and social communications with other players. Based on the analysis of the relationship between the real world and the virtual world, a narration adaptive to the user’s profile is proposed. A prototype using these principles has been developed using off the shell services available on location-based mobile phones.
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